That’s it, you’re all set! For more useful quest guides for Kingdom Come Deliverance, search for Twinfinite.So just beat the story of KCD act 1 and was wondering on the time line for Act 2. Once you’ve put everything in place, go and speak with Hermann before 2 p.m the next day (when the execution is scheduled for).
You’ll then need to sneak back into the camp and put the sword back in the chest where you found it. Be careful moving around with stolen items in Kingdom Come Deliverance! Avoid guards who may stop and search you. You’ll know when you’ve made an impression because Hermann will make a comment affirming that you’ve broken it. Having obtained the sword, you’ll want to take it to the blacksmith’s shop and use a grindstone to dull the blade, which is achieved by grinding it on a flat angle for about ten seconds. If you’re struggling, the guards can be knocked out, but it’s a roll of the dice as to whether they’ll break your grip and alert the rest of the camp.
We highly recommend attempting this at nighttime since the camp has guards and watchdogs which can make it very difficult otherwise. The sword itself is in a locked chest, so you’ll need to either pickpocket the executioner for the key or pick the lock. The executioner’s sword is in a tent to the left side of the camp, and it’s the hardest part of the quest to pull off. The quest “Mightier than the Sword” is available from the Scribe at Uzhitz. As mentioned earlier, this is also where the reading ability comes in handy, but if you don’t already have the skill, there’s time to learn within the week timeline of the quest. It’s behind a locked door, so you’ll need to pickpocket the key from the scribe (he’s asleep most of the time on the upper floor). This is a book that is found on the upper floor of the Rathaus building.
Having spoken with Executioner Herman, you’ll be prompted to read the Black Chronicle. Once you’ve completed the quest, you’ll get the Spoilsport achievement/trophy. The storyline of Money for Old Rope has Henry and Executioner Hermann sabotage an execution, which will require you to tamper with individual equipment: the flesh-ripping tongs, the executioner’s sword, and the rope.